• 0.7 bcae6cef90

    0.7 Stable

    patricus released this 2026-08-29 21:15:00 +02:00 | 32 commits to master since this release

    Two things you could not do before: reach somewhere the ground does not go, and
    tell what had just happened when the mod was talking.

    Auto-walk uses your wings

    A door on a shelf across a chasm was "unreachable" while gliding sat unlocked
    and unused. Every planner in the mod routes over ground, so when the floor the
    target sits on has no walking connection to the floor you are standing on, all
    of them said the same thing and stopped — and the fallback then steered
    straight off the edge into the water, four times running, respawning each time.

    Auto-walk now asks the question none of them could: is the gap something you
    could glide across? If it is, it walks to the lip of the drop, jumps, and flies
    the rest, announcing "Gliding to " as it sets off and planning the rest
    of the walk from wherever it lands. The reach comes from the game's own glide —
    twelve metres of ground per second in the air, five metres of height per second
    spent, and a stamina bar that decides how long that can go on — so it only
    commits to a flight it can finish, and it will not aim at water, a hazard, or a
    spot with something in the way.

    With the flight ability unlocked, the four metres of climb that grants counts
    towards the reach as well, so a shelf slightly above where you set off from is
    also fair game.

    Walking stays the default when the ground can get there, because a glide leaves
    you somewhere the ground may not lead back from. The exception is a route that
    walks more than twice as far as the target is away: that is the long way round
    something you have wings for, and if a glide can close half the distance it is
    taken instead.

    Two smaller things fell out of the same work: an ordinary fall during a walk is
    now glided rather than dropped, which is the difference between crossing a gap
    and landing at the bottom of it; and abilities are read the way the game reads
    them, so a scene that switches gliding or climbing off is respected instead of
    planned around.

    Recording a monster no longer reads out gibberish

    Spending a tape in battle announced "patricus uses @@11540." rather than naming
    the tape. Battle item events carry an ItemNode — a node wrapping the item —
    and the narrator was asking that wrapper for its name, getting back the engine's
    own placeholder for a node nobody named. It reads the item now.

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