• 0.7.1 0175d66401

    0.7.1 Stable

    patricus released this 2026-08-30 23:59:57 +02:00 | 30 commits to master since this release

    Somewhere to walk to on the first screen of the game, and quest markers that
    point at the place they name.

    The first thing the game asks of you now has a marker

    A new game drops you on a beach and waits for you to walk west and meet
    Kayleigh. Nothing about that is a quest yet — the quest only starts once you
    have done it — and Kayleigh is not standing anywhere in the world to be found
    either, because the scene spawns her. So the scanner had nothing to offer: an
    empty target list and ninety metres of beach to guess at, on the first screen
    of the game.

    "Tutorial quest (Meet Kayleigh)" now appears under Markers until you have met
    her, and auto-walk takes you into the spot that starts the scene. It aims at the
    middle of that trigger rather than at its edge, which is the difference between
    arriving and arriving just outside it.

    Quest markers pointed at the wrong chunk

    A tracked quest that names an area rather than a person put its "Quest area"
    marker 32 metres diagonally off, into the chunk next door — and the search for
    walkable ground inside the area spent 21 of its 25 probes over there too, so
    what you walked to could be someone else's neighbourhood entirely.

    The map is laid out in 64-metre chunks numbered from their middles, and the mod
    was numbering them from a corner. It now reads them the way the game's own map
    screen and the mod's own terrain reader already did.

    Downloads