a mod for temtem.
- C# 99.7%
- PowerShell 0.3%
| Filename | Latest commit message | Latest commit date |
|---|---|---|
Adds the ~25 cross-area side quests where a blind player gets lost - The Turquesa Ferry, Beached Narwhal, On Solid Footing?, Musical Crystals, In Memory of Max, Digital Vanishings, The Hunt for Captain Malika, Rebuilding Bridges, Finding Aina, and the six Coda quests, among others (~300 table steps total). Short "talk to one nearby NPC" side quests are left to the interact cue. Same datamine method: the Quests/* step terms crossed with Locations/* names and the Addressables scene catalog; every scene key verified present in the catalog, every (quest,step) key verified against the game data. Multi-tracked support: - Identify() now collects every shown HUD widget that matches the table, not just the first, and sorts them main story (id 0-5) then side quests by id. - TryGetObjective(out) -> GetObjectives() returning one Objective per match; NavList adds them all as Category.Quest POIs, order carried on the new Poi.Rank so Home/End steps between them predictably and guessed markers (Rank 0) sort last. Also: AreaExit resolution unified with NamedPoi when already in the target scene (aim at the named thing, not a back-exit). Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| .claude | ||
| TemtemAccess | ||
| package-for-brother.ps1 | ||