a mod for temtem.
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Filename Latest commit message Latest commit date
b.kowalczyk011 9da0411a5c QuestGuide: long side quests + several tracked at once (v0.8.5)
Adds the ~25 cross-area side quests where a blind player gets lost -
The Turquesa Ferry, Beached Narwhal, On Solid Footing?, Musical
Crystals, In Memory of Max, Digital Vanishings, The Hunt for Captain
Malika, Rebuilding Bridges, Finding Aina, and the six Coda quests,
among others (~300 table steps total). Short "talk to one nearby NPC"
side quests are left to the interact cue. Same datamine method: the
Quests/* step terms crossed with Locations/* names and the Addressables
scene catalog; every scene key verified present in the catalog, every
(quest,step) key verified against the game data.

Multi-tracked support:
- Identify() now collects every shown HUD widget that matches the
  table, not just the first, and sorts them main story (id 0-5) then
  side quests by id.
- TryGetObjective(out) -> GetObjectives() returning one Objective per
  match; NavList adds them all as Category.Quest POIs, order carried on
  the new Poi.Rank so Home/End steps between them predictably and
  guessed markers (Rank 0) sort last.

Also: AreaExit resolution unified with NamedPoi when already in the
target scene (aim at the named thing, not a back-exit).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-02 20:52:34 +02:00
.claude Add TemtemAccess NVDA screen reader project 2026-08-26 21:07:21 +02:00
TemtemAccess QuestGuide: long side quests + several tracked at once (v0.8.5) 2026-09-02 20:52:34 +02:00
package-for-brother.ps1 Add NavGuide turn-by-turn guidance + diagnostic tooling (v0.3.0) 2026-08-27 18:41:02 +02:00